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Waffle Is Still Cooking For X11/Wayland Agnostic OpenGL/GLES Apps

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  • Waffle Is Still Cooking For X11/Wayland Agnostic OpenGL/GLES Apps

    Phoronix: Waffle Is Still Cooking For X11/Wayland Agnostic OpenGL/GLES Apps

    Waffle is the seven year old project that started out as an Intel side-project to allow run-time selection of X11/Wayland support as well as OpenGL or OpenGL ES. It's been a while since hearing much about Waffle, but it is still being consumed and improved upon...

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  • #2
    Will this compete with or complement SDL?

    In case anyone else is looking for the project page: https://gitlab.freedesktop.org/mesa/waffle

    It would have been great if they used a less common name.

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    • #3
      Originally posted by Jabberwocky View Post
      Will this compete with or complement SDL?

      In case anyone else is looking for the project page: https://gitlab.freedesktop.org/mesa/waffle

      It would have been great if they used a less common name.
      Waffle covers just one aspect of what SDL provides: the windowing system / graphics API abstraction... SDL2 also provides input, sound, and a lot more that is out of the scope of Waffle.
      Michael Larabel
      https://www.michaellarabel.com/

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      • #4
        There are plenty of this type of library out there. However, I did not yet come across any that did good input handling. For example when I press Ctrl+Alt+AltGr+Shift+s on my German keyboard I want to get an event that tells me that the user pressed Ctrl+Alt+ẞ (capital sharp s). Therefore I'm still using XCB/Wayland++ and libxkbcommon.

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        • #5
          Originally posted by Jabberwocky View Post
          Will this compete with or complement SDL?
          I was at the talk about asked about adoption, particularly regarding games and SDL. Emil said basically what Michael said above and I realised I had partly misunderstood the project's purpose.

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          • #6
            Originally posted by Chewi View Post

            I was at the talk about asked about adoption, particularly regarding games and SDL. Emil said basically what Michael said above and I realised I had partly misunderstood the project's purpose.
            In the slides I noticed mention of Vulkan. I assumed it was to state why Vulkan is not a target, but would be great to know from someone who was at the talk.

            This project looks really amazing! It would encourage (much needed IMO) GUIs written for OpenGL (ES).

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