Originally posted by RussianNeuroMancer
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- i810/i815 GPU (1999-2000): extremely crapware, based od i740 (1998)
- Extreme Graphics I/II (2001-2003): still poor, no hardware shaders, nor full Direct3D 9.0 support
- Intel GMA 1st gen (2004-2010): the first Intel GPU that is worth something, although the first generation (GMA 900-GMA 3150) was still a kind of crap (no vertex shaders), especially GMA 900 (no WDDM nor Aero support)
- Intel GMA >= X3000 (2006-2008), especially >= X3500 (2007-2008): the first really good Intel GPU - finally has hardware support for both vertex and pixel shaders
- HD Graphics (2010-): definitely worth the support
Originally posted by RussianNeuroMancer
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- Radeon HD 2000 series (2007): TeraScale 1, All models support Direct3D 10.0/11 (FL 10_0) and OpenGL 3.3 (Shader Model 4.0), as well as Avivo/UVD and Close to Metal
- Radeon HD 3000 series (2007): TeraScale 1, All models support Direct3D 10.1/11 (FL 10_1) and OpenGL 3.3 (Shader Model 4.1), as well as UVD+ and Close to Metal
- Radeon HD 4000 series (2008): TeraScale 1, Same as above, plus UVD 2 and OpenCL 1.1
- GeForce 6 (6xxx) series (2004-2006): All models support Direct3D 9.0c and OpenGL 2.1 (Shader Model 3.0)
- GeForce 7 (7xxx) series (2005-2007): Same as above
Now let's compare it to the still supported S3G/VIA/Zhaoxin Chrome GPU:
- Chrome9 HD (C-9 HD) in the VX900/VX900M/VX900H chipset (Mar 2010): DirectX 9.0, Shader Model 2.0, Chromotion Video Engine 2.0, hardware MPEG-2/VC-1/WMV-H/DH.264 decoding, X.Org 7.6, ACPI suspend to RAM and suspend to disk, HW Video overlay by X extension XV, UXA 2D HW acceleration, XAA 2D HW acceleration, EXA 2D HW acceleration, AGP path, XRandR 1.2/1.3
- Chrome 640 (C-640) & Chrome 645 (C-645) in the VX11/VX11H/VX11PH chipset (Aug 2012 for VIA CPU, Q1 2014 for Zhaoxin CPU): DirectX 11, Unified Shader Model/Shader Model 5.0, OpenGL 3.2, OpenGL ES 2.0, OpenCL 1.1, Chromotion Video Engine 5.0, hardware MPEG-2/WMV9/VC-1/H.264 decoding, LVDS/VGA/DVI/HDMI/DisplayPort output, X.Org X11R7.x with H/W 2D acceleration through S3G customized RXA architecture, SAMM / MAMM / Xinerama with multiple display, DVI dual-link up to 2560x1600 resolution, 90/180/270 degree display rotation, H/W accelerated direct-rendering OpenGL 3.2 API, H/W accelerated indirect-rendering OpenGL 3.2 API, Composite Desktop with Compiz, full featured RandR 1.2 function, Kernel Mode Setting with standalone module, full H.264, VC-1, WMV9 and MPEG-2 VLD bitstream H/W decoding through VDPAU or VA API driver
- Chrome 320 (C-320) in the ZX-100S chipset for the ZX-C and ZX-C+ "ZhangJiang" CPU (Q2 2016/Aug 2016): Generally the same as above (DirectX 11 and OpenGL 3.2) - "256 stream processors iGPU powered by S3 Graphics IP technology and ready for VR"
- Chrome 860 (C-860) in the ZX-D/KX-5000/KH-20000 "WuDaoKou" SoC (Dec 2017): More or less the same as above (DirectX 11.1 and OpenGL 3.2), plus enhanced decoding capability (H.264/MPEG-4 AVC and H.265/HEVC) as well as HDMI 1.4b support
- Chrome 960 (C-960) in the ZX-E/KX-6000/KH-30000 "LuJiaZui" SoC (2018/2019): More or less the same as above (DirectX 11.1 and OpenGL 3.2), plus enhanced 4K decoding capability (H.264/MPEG-4 AVC and H.265/HEVC) as well as HDMI 2.0 and DP 1.2a support
See also:
https://www.forum-3dcenter.org/vbull...8#post11828218
https://www.forum-3dcenter.org/vbull...4#post11876014
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