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FreeSync Support Lands In Linux 4.21 With Other DRM Updates In Christmas Day Merge
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Originally posted by 144Hz View Postyou can’t ask every compositor to implement every feature. Don’t underestimate the amount of work.
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Originally posted by Calinou View Post
I wonder if it will be usable in games running in a borderless window too. I'm running some older games in a borderless window using KWin because their built-in fullscreen mode relies on exclusive fullscreen, which works really poorly on Linux.
What your games are calling fullscreen is probably the normal fullscreen combined with xvidmode or xrandr mode switching, for which X11 was classically agnostic and therefore doesn’t handle well. The best way to handle that, if there are problems, is to switch your desktop to the resolution you want instead of the game doing it and switch back afterward.
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Originally posted by schmidtbag View PostI'm sure most of those who have a Freesync-capable display care more about their hardware functioning than if their drivers are open-source, so, they likely opted for the pro drivers.
As for the compositor discussion, I think if the compositor supports HW presentation timing and doesn't have any quirks that might interfere with Freesync, it should "just work" without much development effort.
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Originally posted by uid313 View PostFreeSync was developed by AMD and first announced in 2014.
Here we are 5 years later.
What a failure when it took Linux a half decade to get this technology.
Different ranges, some only supports it via HDMI, other only via DP, some both (but could be at different range too), some have LFC, some doesn't... and FS2 and HDR of course, at least on FS2 is guaranteed to have LFCLast edited by dungeon; 26 December 2018, 05:24 PM.
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Originally posted by Zeioth View PostDuring 2019 I'd really like to watch video comparison between DXVK games with/without FreeSync/GSync in phoronix.
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