Originally posted by shmerl
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I don't know if it is for that reason, but it feels like there is a vacuum left that Nvidia is trying to fill.
Also, something like GLVND (vendor neutral interface to possibly multiple co-existing OpenGL implementations) should not have required Nvidia's initiative. Fortunately, it seems Nvidia is providing these things open-source. I'd guess that's probably because of an understanding that these areas should be provided by an open-source operating system in the first place.
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