It would be nice, if XWayland could be used with the Nvidia blob - simmilar like Bumblebee.
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XWayland Linux Gaming Performance With GNOME Wayland On Fedora 21
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Originally posted by uid313 View PostCan XWayland even be used for gaming?
I thought that XWayland did not support OpenGL contexts.
That it could only be used for application software.
"The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL."
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How do manage to get wayland running? Is there any aditional steps to take of packages to install on fedora 21? I just did a clean install but when I select the wayland desktop option in the gnome login I only get a pointer on the upperleft of a black screen and then the login screen comes back. Also steam sayOpenGL GLX context is not using direct rendering, which may cause performance problems.
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Originally posted by pyrignis View PostHow do manage to get wayland running? Is there any aditional steps to take of packages to install on fedora 21? I just did a clean install but when I select the wayland desktop option in the gnome login I only get a pointer on the upperleft of a black screen and then the login screen comes back. Also steam say
I have the exact same graphic card as was used in the article but wayland won't work and neither will 32bits games (0.AD works fine for example).
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Originally posted by rikkinho View Postxmir is betterOriginally posted by verde View PostxMir performance was much better!
Originally posted by drago01 View PostThis is not the case. The reason for that is that games under wayland run composited (no matter whether there are running native or using xwayland). The performance "overhead" of xwayland is pretty much non existent. On X we do unredirect games so they do run uncompisted means that they run faster.
I do have patches for mutter to do the same on wayland (weston already does this btw.) but they didn't get finished in time for 3.14.
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Originally posted by kalrish View PostThis bug may be related. In EGL versions prior to 1.5 (which Mesa does not implement), the EGL_KHR_create_context extension is needed to create contexts with a minor number (or other flags).
SDL 2.0.4 also has a patch that enables the usage of this extension when EGL is used.
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