Originally posted by liam
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ARM Talks Up Wayland For Mali
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Originally posted by robclark View Posttbh, I don't think 32b vs 64b is nearly as important as the gpu (plus FOSS driver to utilize it). if you want a FOSS ARM laptop, just go out and buy one of the current TK1's.. don't hold your breath and always wait for the next thing.
I'm keeping an eye out for the snapdragon 805 boards (ifc6540), as I've wanted an adreno I could more easily play with (dealing with the one in my phone just was feasible since I USE the phone), and this includes the new arch (whatever that means since qualcomm just reveals almost nothing about their gpus).
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Originally posted by 89c51 View PostAnd still an intel cpu will do what you describe (casual stuff) and also run things like the ones mentioned before (cad etc). Also does steam (games and software) run on 64bit ARM?
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Originally posted by liam View PostNormally, yeah, 32/64 not so interesting, but the new armv8a has some nifty additions (and I thought this is nice chance to dive into assembly---last years arm flock talks by Jon and Peter really got me interested in this area). That, plus the transmeta tech seems partcularly exciting. So, for me, this isn't a case of waiting for the Next New Thing, but patiently awaiting something I've been following for awhile.
Originally posted by liam View PostI'm keeping an eye out for the snapdragon 805 boards (ifc6540), as I've wanted an adreno I could more easily play with (dealing with the one in my phone just was feasible since I USE the phone), and this includes the new arch (whatever that means since qualcomm just reveals almost nothing about their gpus).
Haven't really dug into the new features yet (full DX11 pipeline).. it does seem to have a few tweaks in the shader core to improve IPC, bit of cmdstream related fine tuning here and there, looks like it has framebuffer compression (increasingly important as resolutions go up), increased limits here and there (more vbo's and attributes, etc), and ofc the new pipeline stages. Should be a nice incremental improvement. The really big thing I'm looking forward to is the memory bandwidth on snapdragon 805 (apq8084)... omg!
Fortunately for a4xx, I can share the compiler with a3xx. Unfortunately basically all the registers change and/or move. I've done most of the initial r/e already (ie. enough to draw some triangles... but there will be more to do still). Still need to write a bunch of gallium code for the new gpu.
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Originally posted by TheBlackCat View PostI think the big issue is memory (32b is limited) and number of registers 64b brings, rather than the 64b itself.
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Originally posted by brad0 View PostHow many avg joes run CAD? How many avg joes play such hardcore games? It's like you completely missed the whole point of his post even though it was painfully obvious.
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Originally posted by 89c51 View PostI don't know how many but if someone wants to do it he should be able to. As plain as that. You shouldn't exclude users.
Personally, I'm one of those power users who really needs an x86 compatible CPU that goes really fast, but i don't think I'm a typical user and if someone chooses to buy an ARM cpu who are you to say they can't just because someday they might hypothetically want something else?
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Originally posted by CrystalGamma View PostSo when is the day that I can buy an ARM ultrabook and use my favorite DE on it?
That is, when there are good enough GPU (and everything else as well) FOSS drivers for at least one of those SoCs?
Improv: the powerful, open hardware development board Make·Play·Live is happy to share some great news with you today: our first h...
So you have the CPU module, so just design the motherboard, select the battery and display, and create a 3-D model of the case suitable for 3-D printers or cnc processes.
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