Wayland
Looking forward to the improved Wayland support.
Announcement
Collapse
No announcement yet.
GTK+ 3.8.0 Supports Wayland 1.0, Better Performance
Collapse
X
-
Originally posted by liam View PostI've found no mention in the mutter git of them making use of that glx extension.
Add a new BUFFER_AGE winsys feature and a get_buffer_age method to cogl-onscreen that allows to query the value. https://bugzilla.gnome.org/show_bug.cgi?id=669122 Reviewed-by: Neil Roberts Reviewed-by: Robert Bragg Note: When landing...
This adds support for the EGL_EXT_buffer_age extension which is a counterpart to the GLX_EXT_buffer_age extension. Reviewed-by: Neil Roberts
Leave a comment:
-
Originally posted by portets43 View PostWhat is the "frame synchronization protocol"?
Have they included the GLX_EXT_BUFFER_AGE extension?
I've found no mention in the mutter git of them making use of that glx extension.
Leave a comment:
-
Originally posted by portets43 View PostWhat is the "frame synchronization protocol"?
Have they included the GLX_EXT_BUFFER_AGE extension?
Which means on supported drivers you have no tearing and improved performance when running clutter apps (like gnome-shell).
Leave a comment:
-
Originally posted by varikonniemi View PostI hope this can be seen as a milestone to start develop wayland compatible apps. It has been a long time coming, but it seems someone should make the push so we can finally ditch X.
Leave a comment:
-
I hope this can be seen as a milestone to start develop wayland compatible apps. It has been a long time coming, but it seems someone should make the push so we can finally ditch X.
Leave a comment:
-
What is the "frame synchronization protocol"?
Have they included the GLX_EXT_BUFFER_AGE extension?
Leave a comment:
-
GTK+ 3.8.0 Supports Wayland 1.0, Better Performance
Phoronix: GTK+ 3.8.0 Supports Wayland 1.0, Better Performance
GTK+ 3.8.0 has been released ahead of this week's GNOME 3.8 desktop release. GTK+ 3.8 supports the Wayland 1.0 protocol, provides Broadway HTML5 server advancements, performance improvements, and much more...
Tags: None
Leave a comment: