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XRandR Equivalent Published For Wayland, Weston

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  • phoronix
    started a topic XRandR Equivalent Published For Wayland, Weston

    XRandR Equivalent Published For Wayland, Weston

    Phoronix: XRandR Equivalent Published For Wayland, Weston

    Aside from window minimizing and maximizing support, another feature missing from Wayland/Weston has been an easy way to change resolutions and other display functionality that up until recently was handled via XRandR, the X Resize and Rotate extension. Now Weston has received a similar port...

    http://www.phoronix.com/vr.php?view=MTMyMzI

  • kokoko3k
    replied
    Has the situation changed?
    Nobody seems to care or think about refresh rates.
    Changing refresh rate may be the only way to have smooth playback depending on the source video fps without hogging the cpu in doing heavy calculations for motion compensation or lowering the video quality via frame blending.

    Leave a comment:


  • Nobu
    replied
    You could get a second display and set it to 1024 for gaming, and have it turned off most of the time or used for other misc. tasks.

    (struggling to find a real solution for your problem)

    Leave a comment:


  • curaga
    replied
    Originally posted by erendorn View Post
    you mean 1024 plus black borders?
    If not, I don't get how 1024 drawn pixels on a 1600 screen grid pixels can look any different than 1024 drawn pixels on a 1600 screen grid pixels.
    No, I mean native resolution for both. CRTs are capable of that you know

    When running at native 1024, there is no stretching that always occurs when you scale to something not exactly 2x.

    Leave a comment:


  • shruti001
    replied
    so can u tell me what are the configuration are there for resolution

    Leave a comment:


  • erendorn
    replied
    Originally posted by curaga View Post
    It's the other way around - say the desktop is 1600x1200 but you want to game at 1024. The look is different with native 1024 vs gpu-scaled-1024-to-1600.
    you mean 1024 plus black borders?
    If not, I don't get how 1024 drawn pixels on a 1600 screen grid pixels can look any different than 1024 drawn pixels on a 1600 screen grid pixels.

    Leave a comment:


  • curaga
    replied
    Originally posted by Nobu View Post
    Should be the same regardless of whether you have a CRT or LCD. Why would you want your desktop running at a lower resolution than a game? If you want to run a game at 1600x1200 or more, it should be reasonable to expect you to want your desktop at that resolution too. The desktop environment should be smart enough to scale elements and text to fit the higher resolution, if that is the concern. I couldn't imagine any other reason not to, anyway.
    It's the other way around - say the desktop is 1600x1200 but you want to game at 1024. The look is different with native 1024 vs gpu-scaled-1024-to-1600.

    Leave a comment:


  • ChrisXY
    replied
    I don't use a CRT anymore but I would have still wanted no application changing the resolution that I chose as the best resolution to display stuff.

    This stuff was always problematic, especially when having more than one monitor. Currently postal2 in steam still has a problem that it doesn't respect your setting whether to start in fullscreen or not. The result is that I really don't want to play it, because every time I start it it disables my second monitor when setting the resolution and going to fullscreen. Why would a game do that?

    Leave a comment:


  • Triv00ett
    replied
    I had enough of it with crashing games and/or bad drivers on Linux that left me with a crappy desktop at super low/broken res.

    Leave a comment:


  • david_lynch
    replied
    Re: elaborate ruse?

    Originally posted by Ericg View Post
    Why would they do the coding then? Mir's repo has code going back months
    Hey, don't shoot the messenger! I'm just a man asking questions.

    Leave a comment:

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