Originally posted by Nobu
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XRandR Equivalent Published For Wayland, Weston
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Originally posted by curaga View PostIt's the other way around - say the desktop is 1600x1200 but you want to game at 1024. The look is different with native 1024 vs gpu-scaled-1024-to-1600.
If not, I don't get how 1024 drawn pixels on a 1600 screen grid pixels can look any different than 1024 drawn pixels on a 1600 screen grid pixels.
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Originally posted by erendorn View Postyou mean 1024 plus black borders?
If not, I don't get how 1024 drawn pixels on a 1600 screen grid pixels can look any different than 1024 drawn pixels on a 1600 screen grid pixels.
When running at native 1024, there is no stretching that always occurs when you scale to something not exactly 2x.
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Has the situation changed?
Nobody seems to care or think about refresh rates.
Changing refresh rate may be the only way to have smooth playback depending on the source video fps without hogging the cpu in doing heavy calculations for motion compensation or lowering the video quality via frame blending.
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