How does Wayland handle multiple screens in "clone mode" with different subpixel geometries?
If the client is responsible for antialising and subpixel rendering or some kind of transfor, if you have different kind of monitors connected to your graphics card or some kind of transformation on one of them, the image will be fucked up for one of them.
Rendering performed by clients should be abstracted from output devices (the way postscript is for printers) and actual rendering should happen on the server.
There's a reason X11 is complex, and I'm growing less convinced that Wayland is a good solution for Linux graphics.
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Finally a video that articulates my understanding about the x/wayland situation. Sometimes while reading discussion here at phoronix i start to doubt myself since so many write with such certainty utter crap.
Good to see Wayland development is on good tracks, and the people designing it semm to really know what they are doing.
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Originally posted by newwen View PostSmart damage + compression?
Beware of this patent from Microsoft. They've been very active patenting everyting related to RDP.
http://www.google.es/patents/US82093...G4Dg#v=onepage
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Originally posted by daniels View PostYou can see for yourself: http://cgit.freedesktop.org/~krh/weston/log/?h=remote
It's like VNC in that we send the final composed images, rather than a series of rendering commands (gradient here, text here, etc). This usually ends up being cheaper to transfer over the wire, as is true for most things today - even 3D scenes, which were once totally remotable since it was just a series of (not very many) polygons. But unlike VNC, it does smart damage and compression.
Beware of this patent from Microsoft. They've been very active patenting everyting related to RDP.
A bitmap transfer-based display remoting by a server coupled to a client is described. Specifically, an application executing on the server implements operations to render a portion of a graphical user interface (GUI). The server decomposes corresponding rendering-based command(s) into simple bitmap raster operations commands. The server sends the bitmap-based commands to the client. The client, responsive to receiving the commands, respectively stores and draws bitmaps from an offscreen display surface, as directed by the server, to an onscreen display surface to present the GUI portion to a user. Logic at the client to store and present the GUI portion are independent of any client-implemented display remoting cache management logic. The client operations are also independent of determinations and processing of graphical object semantics beyond bitmap semantics. Such management and semantic determinations and processing are implemented and maintained respectively at and by the server.
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Originally posted by daniels View PostYou can see for yourself: http://cgit.freedesktop.org/~krh/weston/log/?h=remote
Originally posted by daniels View Post
It's like VNC in that we send the final composed images, rather than a series of rendering commands (gradient here, text here, etc). This usually ends up being cheaper to transfer over the wire, as is true for most things today - even 3D scenes, which were once totally remotable since it was just a series of (not very many) polygons. But unlike VNC, it does smart damage and compression.
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Originally posted by 89c51 View PostDaniel on the video said that the network solution they are testing is something similar to VNC right? Weren't they targeting something more advanced??
It's like VNC in that we send the final composed images, rather than a series of rendering commands (gradient here, text here, etc). This usually ends up being cheaper to transfer over the wire, as is true for most things today - even 3D scenes, which were once totally remotable since it was just a series of (not very many) polygons. But unlike VNC, it does smart damage and compression.
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Daniel on the video said that the network solution they are testing is something similar to VNC right? Weren't they targeting something more advanced??
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Originally posted by frign View PostOk, I digged in a bit and found out that you can download the video using public-ftp (bypassing the faulty http-handling) with this URL, shouldn't even wget work for you:
ftp://mirror.linux.org.au/pub/linux....land_and_X.mp4
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Originally posted by F i L View PostNice watch, can't wait till Wayland is more supported in the Linux world. I won't be able to use it till AMD or NVidia ports their drivers to it (or Intel suddenly starts making faster graphics chips), so I really hope those companies are looking into supporting it soon.Last edited by newwen; 07 February 2013, 07:35 AM.
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