Originally posted by 0e8h
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Wayland Back-End For GTK+ Pushed Forward
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Originally posted by Prescience500 View PostSpeaking of 3D gaming or desktop use, does anyone know if there are plans for Wayland to support OpenGL in addition to OpenGL ES, which is currently supported (or at least is being worked on)?
Any OpenGl apps would still working on Wayland regardless
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Speaking of 3D gaming or desktop use, does anyone know if there are plans for Wayland to support OpenGL in addition to OpenGL ES, which is currently supported (or at least is being worked on)?
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The cruncher will be Wine working on Wayland. Most will not see any usable difference between XORG and Wayland, unless it's 3D gaming or 3D desktop use.
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Originally posted by elanthis View PostAlso cool is that GTK+ has the multiple backend support now, so the fear that your GTK+ applications will only work with Wayland is gone. The same binaries can work on Wayland natively or work with X11 for people wanting X-style network transparency.
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Also cool is that GTK+ has the multiple backend support now, so the fear that your GTK+ applications will only work with Wayland is gone. The same binaries can work on Wayland natively or work with X11 for people wanting X-style network transparency.
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Wayland Back-End For GTK+ Pushed Forward
Phoronix: Wayland Back-End For GTK+ Pushed Forward
While busy discussing Sandy Bridge Linux support, it's been brought to my attention en route to Las Vegas that the Wayland back-end for GTK+3 has been merged!..
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