May I ask why does wayland needs EGL? Does it mean that a "Wayland-compatible" GPU driver needs to support OpenGL ES? Is it because primary target for wayland is mobile space?
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Two Features Wayland Will Have That X Doesn't
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Wow, I touched a nerve there.
My thought is that it might be better to have network support in the back of the mind from the start, esp. a good screen scraping API, where solutions like NX and VNC can plug in.
I'm *not* saying Wayland should actually directly implement the stuff.
But yes, I can't wait for the sleek thin, efficient display server seems to become. And of course that's the priority.
It's just that in the time of the internet it would be crazy to construct it in a way that by design doesn't support network access.
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Originally posted by Baxter Stockman View PostMay I ask why does wayland needs EGL? Does it mean that a "Wayland-compatible" GPU driver needs to support OpenGL ES? Is it because primary target for wayland is mobile space?
EGL is lightweight and is supported by Gallium3D, so why the hell NOT EGL?
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Originally posted by V!NCENT View PostIf I'm not mistaking:
EGL is lightweight and is supported by Gallium3D, so why the hell NOT EGL?
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Originally posted by smitty3268 View PostIsn't EGL a very basic low-level API that just allows you to send stuff to and from the GPU? It's not like OpenGL with tons of functionality and complicated code, I think if you can't get the GPU to run EGL you really can't do much of anything with it.
EGL 2 same thing, but with shaders.
If I'm not mistaking, that is...
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Originally posted by Baxter Stockman View PostMay I ask why does wayland needs EGL? Does it mean that a "Wayland-compatible" GPU driver needs to support OpenGL ES? Is it because primary target for wayland is mobile space?Test signature
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