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Microsoft Officially Launches D3D12 GPU Video Acceleration For WSL Linux Use

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  • Microsoft Officially Launches D3D12 GPU Video Acceleration For WSL Linux Use

    Phoronix: Microsoft Officially Launches D3D12 GPU Video Acceleration For WSL Linux Use

    For over a year I have been writing about how Microsoft has been working on Direct3D video acceleration for Mesa, getting VA-API mapped atop Direct3D 12 video APIs, video engine based effects, and other enablement around Direct3D 12 video support. Microsoft has today officially released the Direct3D 12 GPU video acceleration support now for Windows Subsystem for Linux (WSL) users...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Nice, I liked how detailed their blog post is, there is a step by step guide to try it, mesa version table for each video profile and so on

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    • #3
      Imagine running Tux Racer on WSL2.

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      • #4
        Originally posted by MastaG View Post
        Imagine running Tux Racer on WSL2.
        The ultimate goal of the EEE campaign.

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        • #5
          I'd rather avoid using any WSL. Native Linux please.

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          • #6
            What use cases will this have? DirectX is an exclusive API for Microsoft platforms.
            This makes me think that Microsoft wants to create more Linux distros, and one of them is the EEE distro.

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            • #7
              Originally posted by Nozo View Post
              What use cases will this have? DirectX is an exclusive API for Microsoft platforms.
              This makes me think that Microsoft wants to create more Linux distros, and one of them is the EEE distro.
              Allowing Windows users to run as much Linux-first software as possible.

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              • #8
                So, Extend.

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                • #9
                  I'd make a comment about twisting this to use it with Wine instead.

                  But we don't need it, we already have VKD3D.

                  Honestly this is sorta pointless.

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                  • #10
                    Originally posted by rabcor View Post
                    I'd make a comment about twisting this to use it with Wine instead.

                    But we don't need it, we already have VKD3D.

                    Honestly this is sorta pointless.
                    This is not about making D3D available in Linux, this is about doing the opposite, i.e translating Vulkan/OpenGL into D3D so we can have an accelerated Mesa. But you are right about it being pointless since they can simply implement Vulkan in Windows and bypass the translation.

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