Originally posted by Steffo
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Wayland Protocols 1.27 Brings Content Type Hinting, Idle Notification
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Originally posted by Steffo View PostSo it took 7 years for this simple extension...
Imagine trusting your apps. Yikes. REVERT IT AT ONCE.
Stop making Wayland reasonable, keep it the paranoid shitfuck it is.
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yeah, I too checked the KDE Wayland blocker page and it's not looking too optimistic. Pretty big ticket issues not yet resolved, some of them needing support in the protocol with little to no activity. I feel like Wayland needs one last giant push over the next year to really bring it home.
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Originally posted by aufkrawall View PostMost Vulkan apps run in fullscreen exclusive on Windows with e.g. OS audio volume overlay not visible, so DWM shouldn't steal noteworthy amounts of VRAM.
(edit: to be clear, it WILL take the hit of losing those surfaces if there's enough demand on VRAM from an exclusive app, but a lot of that depends on the driver, and it may take a while to do so on APUs in particular).Last edited by arQon; 11 October 2022, 06:18 PM.
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Originally posted by funforums View Post
Forced vsync? Are you using Nvidia?
There's been a blog post passing around that features this, among other things X11/Wayland, written from the perspective of a long-time hold-out. Although it's circulation is likely gratuitous self-satisfaction from the wayland camp, it does a decent job of explaining the differences in core philosophy when it comes to frame timing, and even introduced me to a mitigating feature that I didn't know existed! - https://artemis.sh/2022/09/18/waylan...apologist.html
For my personal use cases, the "feel" of the frame perfect rendering is very noticeable, and the relative simplicity of the system(s) allow me to both understand and tweak when necessary. I'm sure there's those out there with differing hardware configuration and differing use cases that may decide that X11 is still the thing for them due to this "feature?", but for me, the completely imperceptible input lag (I don't play CSGO) is a small price to pay for multi-head VRR, implementation simplicity, lack of any frame-timing artifacting, and a simple API that encourages most applications to simply behave like applications.
While I'm in the same boat with disliking NVIDIA, and shrugging when I see someone buy their hardware with the pre-intent of using it on Linux, that's not what we're talking about here.
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Originally posted by mcoffin View PostFor my personal use cases, the "feel" of the frame perfect rendering is very noticeable.
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