Originally posted by Quackdoc
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Wayland 1.21 Alpha Finally Introduces High-Resolution Scroll Wheel Support
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Originally posted by Artim View Post
For all I understand there's more missing. Afaik games don't really run natively on wayland because it seems to enforce Freesync (or something similar) which decreases gaming performance in games significantly. But no idea if that's something that actually needs to be changed in Wayland implementations or if gaming engines need to step up their game.
afaik if a game runs with vsync off, it effectively does the same thing as triple buffer? would need someone more experienced to confirm, but I think I read that somewhere. Take it with a grain of salt, I probably read it on reddit from internet man somewhere.
Originally posted by Artim View Post
Obviously I'm talking about HDR. And as I said, while it works in spite of X11, it does work in combination with X11. But I don't think this is possible with wayland
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Originally posted by Setif View Post
what `Fraction scaling` has to do with HDR? They are two different things!
wayland needs fractional scaling to get to feature parity at least
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Artim yeah as an appendage it seems like the gaming situation on wayland is a solid fine
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Originally posted by Quackdoc View Post
whaty I was replying to "Is HDR the only remaining feature to bring Wayland into feature parity with X11?"
wayland needs fractional scaling to get to feature parity at least
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Imo HDR is the most important thing to implement with so many output devices, from televisions, PC monitors and even beamers/projectors supporting the HDR colorspace nowadays.
I believe it's there on the kernel (drm/kms) side, but to get it working in userspace all layers and libraries need to implement support for all of the 10bit and 12bit modes.
E.g. the compositor/window-manager, toolkits, XWayland etc.. then there's of course different color formats from RGB to YCbCr.
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Originally posted by MastaG View PostImo HDR is the most important thing to implement with so many output devices, from televisions, PC monitors and even beamers/projectors supporting the HDR colorspace nowadays.
I believe it's there on the kernel (drm/kms) side, but to get it working in userspace all layers and libraries need to implement support for all of the 10bit and 12bit modes.
E.g. the compositor/window-manager, toolkits, XWayland etc.. then there's of course different color formats from RGB to YCbCr.
Originally posted by mirmirmir View Post
If I remember it correctly, fractional scaling is a mess on xorg, and not in Wayland
my 4k video, will get upscaled to 5k, then from there get downscaled to 1440p. because of this wayland is attrocious for watching videos. same thing with games, since games will render at 5k resolution, or be upscaled to 5k, then downscaled to 1440p. (though this might not be an issue with direct scanout??? I need to find someone who knows more about it to ask cause I find direct scan out to be confusing).
I use 4k as an example because it's what I have an accurately represents the issue, but any and all fractional scaling suffers this issue
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Originally posted by dkasak View Post
LOL. Have you tried this over the internet? It's all very well if everyone is on a LAN, but otherwise, it just doesn't work very well. There are way better approaches, such as those that VNC / RDP use.
also, VNC /RDP are not a sostitute.
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