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Fedora 34 KDE Spin Planning Switch To Wayland

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  • #51
    I see no performance impact under XWayland in games (at least in GNOME). But Plasma was definitely not ready for Wayland last time I tried it.

    Wayland is the inevitable outcome of working around X11's limitations. It will eventually "win" because the other side "lost" a long time ago anyway.

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    • #52
      Originally posted by angrypie View Post
      I see no performance impact under XWayland in games (at least in GNOME). But Plasma was definitely not ready for Wayland last time I tried it.

      Wayland is the inevitable outcome of working around X11's limitations. It will eventually "win" because the other side "lost" a long time ago anyway.
      In fact, for me, Wayland is faster; probably, mostly because (quoting Kristian Høgsberg):

      [An X server has] a tremendous amount of functionality that you must support to claim to speak the X protocol, yet nobody will ever use this [because it's been superseded by more modern technology implemented as extensions to X11.] ... This includes code tables, glyph rasterization and caching, XLFDs (seriously, XLFDs!), and the entire core rendering API that lets you draw stippled lines, polygons, wide arcs and many more state-of-the-1980s style graphics primitives.
      (https://en.wikipedia.org/wiki/Waylan...erver_protocol) )

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      • #53
        I highly doubt they will make it happen in time for Fedora 34, given the current Plasma state on Wayland I expect something more like Fedora 36.
        ## VGA ##
        AMD: X1950XTX, HD3870, HD5870
        Intel: GMA45, HD3000 (Core i5 2500K)

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