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SWVKC Is A Vulkan-Powered Wayland Compositor Focused On Performance + Correctness

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  • microcode
    replied
    this was the best part for me https://github.com/kelseyhightower/n...580c67b4db7b55

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  • skeevy420
    replied
    That is just terrific.

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  • royce
    replied
    Originally posted by microcode View Post

    I don't think that's true. The way to get both performance and correctness is to write and invoke less code.
    https://github.com/kelseyhightower/nocode

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  • Alliancemd
    replied
    The author doesn't want you to be able to pronounce it though

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  • betam4x
    replied
    Originally posted by gnulinux82

    Cool handwaving bro. I bet you've never written a single line of graphics code.
    Wow I just saw this. He's right and you are wrong. You are the one that's never written a line of code.

    Leave a comment:


  • Vistaus
    replied
    Originally posted by wizard69 View Post
    Interesting but I'm not too certain that this is under development as the last serious commit was some time ago.
    The last commit was 20 days ago on the clipboard branch and the dev added something to the to do list. Sure, that's not super active, but at least putting something on the to do list means he hasn't forgotten about it or abandoned it.

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  • bug77
    replied
    Originally posted by microcode View Post

    I don't think that's true. The way to get both performance and correctness is to write and invoke less code.
    I know. I was never able to crash a program made up of NOPs only

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  • juarezr
    replied
    Originally posted by shmerl View Post
    There are a ton more bugs with OpenGL in general. The driver "surface" is way bigger. Everyone should switch to Vulkan.
    Originally posted by shmerl View Post
    Tell it to those who get GPU hangs due to buggy OpenGL.

    Originally posted by Zan Lynx View Post
    If your OpenGL driver is buggy then your Vulkan driver is probably buggy too. That's likely to be some problem with the hardware layer, especially if the entire GPU hangs. And as far as I know, OpenGL and Vulkan share most of the hardware layer code no matter whose driver you're using.
    Wow!
    Guessing if a piece of software is buggy frequently is far from a precise art !

    The best practices from software engineering tell to invest time for planning and executing complete set of tests stressing all code, environments and setups.

    But free software have been lacking that level of support since the beginning of his existence.

    I'm happy to see that most of the companies have been changing their way of developing software because they are perceiving that free software is becoming much more important nowadays and this could be a win-win situation for companies and his customers/community.

    Leave a comment:


  • microcode
    replied
    Originally posted by bug77 View Post
    What does that even mean? Performance is usually at odds with correctness and features is what most people agree Wayland is still lacking.
    I don't think that's true. The way to get both performance and correctness is to write and invoke less code.

    Leave a comment:


  • bug77
    replied
    Originally posted by gnulinux82

    So basically, "I did some super basic graphics programming 20 years ago, listen to me pontificate about production grade drivers and compositors I've never worked on".
    That's not what I said, but if that's your takeaway, I'm fine with it.

    Leave a comment:

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