Originally posted by brent
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- Isn't it that "Disable hardware overlays" does increase GPU usage on many devices on Android, showing the power saving potential?
- Could it be that things are more difficult on android/embeded systems because of tiled rendering and proprietary / buggy drivers? AFAIK things are easier when not using tiled rendering.
Edit: by the way, if webrender got proper compositor integration with wayland and would put e.g. video elements into subsurfaces, which again would then be put into an hardware overlay, that would be pretty much the perfect scenario, no? The preparation work for that has already landed (https://bugzilla.mozilla.org/show_bug.cgi?id=1610738).
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