Originally posted by 144Hz
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XWayland Work Pending To Address Game Tearing/Stuttering
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I hope they fix this, because that's what keeps me from using Wayland by default in Fedora. When playing TF2 I get stuttering as hell using xwayland.
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Originally posted by R41N3R View PostIt's really sad how all these improvements are hold back by these noon existing xorg releases!
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Originally posted by R41N3R View PostIt's really sad how all these improvements are hold back by these noon existing xorg releases!
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Originally posted by timofonic View PostThe future looks promising, the present is crap...
The present is your present. It is like a gift that you are actually holding in your hands. The present is powerful, visceral & expansive; but only if you are present with the present. If you always cast your gaze to the future (the imagined), you will not see or fully experience the gift (the present) you are holding in your hands.
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It's really sad how all these improvements are hold back by these noon existing xorg releases!
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The corresponding work on Weston and Mutter will hopefully also address race conditions in the resize / initial mapping code, currently resulting in occasional flickering / black areas. Together these changes will reduce most of the remaining 'not pixel perfect' cases currently observed when using XWayland.
Xwayland may post damages for an X11 window as soon as the frame callback is triggered, while the X11 window manager/compositor has not yet finished updating the windows....
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XWayland Work Pending To Address Game Tearing/Stuttering
Phoronix: XWayland Work Pending To Address Game Tearing/Stuttering
The long overdue X.Org Server 1.21 still hasn't been organized for release but at least the extra time is allowing more XWayland bits to land...
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