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SDL2 Nukes Its Mir Support With Wayland Compatibility In Great Shape

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  • cj.wijtmans
    replied
    Originally posted by gnarlin View Post

    It'll probably be a whole decade more before Wayland has completely taken over from X :-/
    or maybe never.

    Leave a comment:


  • Wendigo
    replied
    That is sad news for Ubuntu Touch mobile game development which will probably rely on Mir for a longer time since it is a lot of work for the small team at UBports to port everything over to Wayland. So game developers will have to keep using XMir for the time being which complicates the development.

    Leave a comment:


  • gnarlin
    replied
    Originally posted by R41N3R View Post
    Most of the SDL games still default to XWayland even though sometimes Wayland works as well like 0ad (SDL_VIDEODRIVER=wayland 0ad). Maybe it was like this because of the missing window decorations? Anyhow I hope more games allow Wayland by default now.
    It'll probably be a whole decade more before Wayland has completely taken over from X :-/

    Leave a comment:


  • R41N3R
    replied
    Most of the SDL games still default to XWayland even though sometimes Wayland works as well like 0ad (SDL_VIDEODRIVER=wayland 0ad). Maybe it was like this because of the missing window decorations? Anyhow I hope more games allow Wayland by default now.

    Leave a comment:


  • SDL2 Nukes Its Mir Support With Wayland Compatibility In Great Shape

    Phoronix: SDL2 Nukes Its Mir Support With Wayland Compatibility In Great Shape

    Following this week's release of SDL 2.0.9, Ryan Gordon has gone ahead and removed the Mir back-end from this portability/abstraction layer commonly used by cross-platform games...

    http://www.phoronix.com/scan.php?pag...SDL2-Nukes-Mir
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