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Sway 1.0 Alpha 5 Brings Multi-GPU Support, Virtual Keyboard Protocol

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  • Sway 1.0 Alpha 5 Brings Multi-GPU Support, Virtual Keyboard Protocol

    Phoronix: Sway 1.0 Alpha 5 Brings Multi-GPU Support, Virtual Keyboard Protocol

    The i3-inspired Sway 1.0 Wayland compositor had already introduced many features ahead of Sway 1.0 while with today's fifth alpha release are yet more new features to advertise...

    http://www.phoronix.com/scan.php?pag...ay-1.0-Alpha-5

  • shmerl
    replied
    Originally posted by samdraz View Post

    DE should be aware of gpu is used, or/ and which gpu should given to program, this may help thermal and power management
    Well sure, but it probably shouldn't render using all GPUs. One is more than enough.

    Leave a comment:


  • Vistaus
    replied
    Originally posted by samdraz View Post

    DE should be aware of gpu is used
    But Sway is not a DE.

    Leave a comment:


  • ssokolow
    replied
    Originally posted by samdraz View Post

    DE should be aware of gpu is used, or/ and which gpu should given to program, this may help thermal and power management
    "support for running the compositor on multiple GPUs" sounds more like it's providing a Wayland-era equivalent to spanning a Xinerama desktop across monitors attached to more than one video card.
    Last edited by ssokolow; 08-07-2018, 01:30 AM.

    Leave a comment:


  • samdraz
    replied
    Originally posted by shmerl View Post
    Multi GPU support through Vulkan? Interesting, but sounds like a very major overkill just for a compositor. Games might benefit from multi-GPU in Vulkan though.
    DE should be aware of gpu is used, or/ and which gpu should given to program, this may help thermal and power management
    Last edited by samdraz; 08-06-2018, 11:53 PM.

    Leave a comment:


  • fuzz
    replied
    Multi-display support!

    Leave a comment:


  • mskarbek
    replied
    Originally posted by [email protected] View Post

    Wait, what, why?
    Multi-display support?

    Leave a comment:


  • shmerl
    replied
    Multi GPU support through Vulkan? Interesting, but sounds like a very major overkill just for a compositor. Games might benefit from multi-GPU in Vulkan though.

    Leave a comment:


  • M@GOid
    replied
    Sway 1.0 Alpha 5 Brings Multi-GPU Support
    Wait, what, why?

    Leave a comment:


  • tildearrow
    replied
    Typos:

    Originally posted by phoronix View Post
    The i3-inspired Sway 1.0 Wayland compositor had already introduced many features ahead of Sway 1.0
    (maybe not a typo, but is redundant)

    Originally posted by phoronix View Post
    developers are still working on pointer constaints and relative pointer protocol support, security improvements, various other i3 compatibiliy enhancements

    Leave a comment:

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