Originally posted by Michael
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10-Way NVIDIA GeForce Linux Vulkan Performance For F1 2017
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## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by darkbasic View Post
I vote for Windows tests. Why should it be time consuming? I mean, except for writing a Windows-compatible profile obviously. Shouldn't be as easy as plugging your external SSD with Windows and fire PTS?Michael Larabel
https://www.michaellarabel.com/
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Originally posted by NeptNutz
Gaming on Linux used the 387.22 driver.
From Feral:Last edited by liamdawe; 03 November 2017, 01:07 PM.
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Originally posted by humbug View PostGOL compared windows vs Linux and sadly it's looking really bad. On a 980ti Linux Vulkan performance is 30-40% lower than windows DX11
https://www.gamingonlinux.com/articl...t-report.10652
Ouch
Would be very interesting to get a Feral developer technical comment on the reason for the wide gap. Michael?
Would be a lot less work than bench-marking 34 GPUs
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Originally posted by prazola View Post
If there isn't an abstraction layer in use the problem resides in both GPU architecture and driver. Even in windows Dota 2 with vulkan requires an higher GPU usage to reach the same DX11 fps with lower minimum fps. In windows nvidia cards have higher overheads also in dx12 vs dx11. The only think they can optimize is the software part of the scheduler but I think they've already squeezed out everything.
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Originally posted by humbug View PostI think other games support RadV too. But this is the first Vulkan title which supports only RadV and not amdgpu pro. You could see the tide turning for a while though with Valve heavily contributing to it, and feral switching focus. Once it's open sourced and once it works on modern distros and kernels the tide will turn for AMD's official driver. For now Game Devs are not gonna support drivers which only workstation users run. Even steamOS switched to the open drivers for AMD.
I agree with you about reason they support radv than amd-pro-vulkan.
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