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Slang Continues To Advance For Easing Shader Writing, Cross-Compiling Shaders

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  • Slang Continues To Advance For Easing Shader Writing, Cross-Compiling Shaders

    Phoronix: Slang Continues To Advance For Easing Shader Writing, Cross-Compiling Shaders

    NVIDIA and Carnegie Mellon University continue working on the Slang project for providing improved functionality around existing Direct3D HLSL and OpenGL GLSL shaders as well as developing its own shading language...

    http://www.phoronix.com/scan.php?pag...ject-Continues

  • #2
    It'd be nice if they added Cg support. Cg has been around for ages now and it's in all sorts of things, makes it a lot harder to build some packages which rely on it.

    Then again, maybe the Cg frontend could be bolted to glslang instead.

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