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Vulkan-CPU Gets Working Vertex Shaders, Hopes To Have Something On-Screen Soon

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  • Vulkan-CPU Gets Working Vertex Shaders, Hopes To Have Something On-Screen Soon

    Phoronix: Vulkan-CPU Gets Working Vertex Shaders, Hopes To Have Something On-Screen Soon

    While Google Summer of Code is quickly drawing to an end, student developer Jacob Lifshay remains hard at work on the Vulkan-CPU project to have a CPU-based implementation of the Vulkan API...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Actually, I've implemented integration with gdb so you get proper backtraces. I haven't implemented any other debugging code, just stated what would be possible when I implement the rest of the debugging code. I'm probably not going to implement the rest of the debugging code till everything else works.
    Jacob Lifshay

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    • #3
      Great project, thank you! I follow it with a lot of interest...

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