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Unreal Engine 4.17 Released With Better Vulkan Support

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  • #11
    You can look at them in a web browser https://www.unrealengine.com/marketplace/scifi-hallway
    But the download link is com.epicgames.launcher://ue/marketplace/content/425bb955358d45968ff7606fc9f85a79
    Good luck downloading this with a browser.

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    • #12
      Yes you're right. Compiling right now. So we can export to vulkan/Linux? Apart launching the editor with -vulkan anything else needed?

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      • #13
        Originally posted by mike44 View Post
        Yes you're right. Compiling right now. So we can export to vulkan/Linux? Apart launching the editor with -vulkan anything else needed?
        Hmm I think it was -vulkan -sm5

        Wonder if next UT update will make it possible to use vulkan...

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        • #14
          Originally posted by tuke81 View Post

          Hmm I think it was -vulkan -sm5

          Wonder if next UT update will make it possible to use vulkan...
          The release notes indicate that -sm5 is default with -vulkan and not necessary. You'd only need to supply -sm4 or lower if desired.

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          • #15
            https://bugs.freedesktop.org/show_bug.cgi?id=101977#c15 ......

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            • #16
              Someone solved the gray water issues on Ark.

              It turns out wildcard botched one of the shaders. Simply copying over one of the shaders from The Center's data is enough to make it work.

              This still doesn't solve the awful issues on Mesa drivers, though.

              Maybe we should make a series of demos to test it and provide a baseline. (Preferably ones with enough modular design to take full advantage of the various options without depending on them.)
              Last edited by Ruediix; 05 October 2017, 03:34 AM.

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