Originally posted by mike44
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Vulkan vs. OpenGL On Linux With Core i5, Core i7, Ryzen 7
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Can we see something like this (with Ryzen), but on Nvidia? The AMD tests are nice and all, but, really kind of pointless other than to track the progress of their Vulkan driver (especially the open source Radv), as it really isn't ready for prime time. Where as Nvidia's Vulkan driver is pretty well baked at this point and would be interesting to see the comparisons of Vulkan between various CPUs against OpenGL.
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Originally posted by mike44 View PostVulkan slower than OpenGL...that's disappointing given that Doom etc. were twice as fast.
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Originally posted by audi.rs4 View PostThe Ryzen is always showing lower CPU utilization than the 7700k. Is this because that calculation is done across all cores, and the Ryzen 7 has twice as many? Cause its FPS is always lower, but its utilization is also lower.
Admittedly there were a couple of benchmarks where Ryzen lost by a larger margin, but then the same could also be said of the Intel processors.
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Now, if only someone will finally finish/fix the Bay Trail Vulkan driver so ANYTHING can display geometry properly. Not even the vkcube demo works right -- triangles don't occlude each other in the right order. >_>
Talos Principle gets a huge loading-time and FPS boost there, but that's just a little bit useless if you can't see anything.
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Originally posted by Azrael5 View PostOr vulkan is still not optimized or opengl is superior. in this specific context, however how opengl or vulkan manage physic engines?
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Originally posted by mulenmar View PostNow, if only someone will finally finish/fix the Bay Trail Vulkan driver
What will be AMD's offering for the Bay Trail category? Will there be anything?
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