Originally posted by memeka
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Apple Unveils "Metal 2" Graphics API, Better Performance & Capabilities For VR
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Originally posted by starshipeleven View PostSomeone here does not know how Vulkan extensions work. (hint: they are made to push changes fast and make better use of your own chip's features)
but i think the use cases of vulkan and metal are a bit different (e.g. on the apple platform, there's mostly apple doing all the drivers, including GPU) - just like they are not conceptually at the same level...
i think a good comparison would be wayland vs. mir, in an alternate reality where mir achieved its initial goal (in a timely manner, too)
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Originally posted by memeka View Postbut i think the use cases of vulkan and metal are a bit different (e.g. on the apple platform, there's mostly apple doing all the drivers, including GPU) - just like they are not conceptually at the same level...
i think a good comparison would be wayland vs. mir, in an alternate reality where mir achieved its initial goal (in a timely manner, too)
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Originally posted by starshipeleven View PostIt is not the FOSS community's job to do the heavy lifting for Apple who only cares about one platform: Apple.
There isn't anything implicitly wrong with a company being concerned only with its own ecosystem and products. Why would Apple care about enabling technologies that erode its market differentiation? And Apple isn't asking the FOSS community to do it for Apple.
Yes, I would prefer Apple to adopt Vulkan, even just in addition to Metal, but I fault them mostly for not enabling graphics card manufacturers to supply the support themselves such as in other OSes, e.g. Windows and Linux. I would love if Apple even allowed "the FOSS community to do the heavy lifting for Apple".
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Originally posted by wizard69 View Post
That is delusional in my mind. The Apple ecosystem is so huge that it is foolish of a developer not to use their technologies. You may not like that idea but right now their isn't a more heavily used mobile OS.
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Originally posted by lunarcloud View PostTaking the quote and replacing "Linux/FOSS" with "Apple" doesn't make sense..
I mean... seriously... that fanboi was blaming FOSS community for not working enough on Apple ecosystem, implying it was done because FOSS is full of Linux fanbois.
I didn't mean to say Apple should do anything or asked for anything.
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Originally posted by chrisq View Postandroids market share is 82%, I don't know what kind of maths you're using to make iOS the more heavily used OS.
Local numbers can have iOS to 40% (usa/GB/AU) or even 50% in some countries (japan) https://9to5mac.com/2017/01/11/ios-market-share-kantar/
But again, it's a far cry from "more heavily used OS", in most favourable situations it's basically a tie.
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Originally posted by starshipeleven View PostThat's world average.
Local numbers can have iOS to 40% (usa/GB/AU) or even 50% in some countries (japan) https://9to5mac.com/2017/01/11/ios-market-share-kantar/
But again, it's a far cry from "more heavily used OS", in most favourable situations it's basically a tie.
If Android has a bunch of $50 phones and the people using them don't buy lots of apps, compared to $500 iPhones and people that throw money away daily, that's a point in favor of Apple as far as development priorities go.
I'm honestly not sure how the money split is these days, though it's clear Android definitely has more users.
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Originally posted by smitty3268 View PostIf Android has a bunch of $50 phones and the people using them don't buy lots of apps, compared to $500 iPhones and people that throw money away daily, that's a point in favor of Apple as far as development priorities go.
I'm honestly not sure how the money split is these days, though it's clear Android definitely has more users.
Also, I have enough experience with Apple users and I noted that many indulge in software piracy wherever possible (on PCs this is more or less the norm, on iOS much less admittedly). I know very few people that actually pirate apps on Android, (it seems mostly limited to more tech-savyy users). Most either buy the app for a few $ or look for a free (ads-powered) alternative.
Of course I make no claim this is any more than my personal experience.
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