I am wondering who is writing the drivers. Is is Apple? Or the manufacturer? Isn't it just extra work for the manufacturer for a probably sub-par driver? Is the manufacturer under contract to write the driver? I have been wondering this since day-1.
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Apple Unveils "Metal 2" Graphics API, Better Performance & Capabilities For VR
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Originally posted by shmerl View PostWell, who cares. They don't even support OpenGL 4.5 yet, and no Vulkan either. Apple should get lost.
It's not Apple's job to do the heavy lifting for the FOSS community who only cares about one platform: Linux.
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Originally posted by M@yeulC View PostI am wondering who is writing the drivers. Is is Apple? Or the manufacturer? Isn't it just extra work for the manufacturer for a probably sub-par driver? Is the manufacturer under contract to write the driver? I have been wondering this since day-1.
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Originally posted by Marc Driftmeyer View Post
OpenGL is dead. It's on long-term life support. Vulkan interchange with Metal is already in the works for what matter glTF 2.0. Game developers have embraced both, but more are already using Metal across Apple's ecosystem.
It's not Apple's job to do the heavy lifting for the FOSS community who only cares about one platform: Linux.
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How nice. It appears that in the end we have two closed API:s driving their own route. Thou the performance isnt bad with metal. But as it tends to be as low level as vulkan they would have easily acquired about same level of performance with vulkan too ?
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Originally posted by Marc Driftmeyer View Post
OpenGL is dead. It's on long-term life support. Vulkan interchange with Metal is already in the works for what matter glTF 2.0. Game developers have embraced both, but more are already using Metal across Apple's ecosystem.
It's not Apple's job to do the heavy lifting for the FOSS community who only cares about one platform: Linux.
When Khronos released Vulkan, they reaffirmed their commitment to supporting and developing OpenGL. It's not dead. We all want the likes of Ferel and other Linux devs to move onto Vulkan, but in other arenas OpenGL has its place.
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Well the recent patch for Warthunder that added Metal to its game under MacOS saw a double or more boost in performance, quite nice. However developer claims no gains will be had for Vulkan for PC users.... DERP, so yes Apple is just spending money to buy their way through the API wars IMO. I just hope we get more developers pushing Vulkan because there is still a huge amount of nay sayers around atm. Sadly.
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