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vkQuakeVR: Quake With Vulkan & SteamVR On Linux

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  • vkQuakeVR: Quake With Vulkan & SteamVR On Linux

    Phoronix: vkQuakeVR: Quake With Vulkan & SteamVR On Linux

    For many months now there has been vkQuake as a port of Quake 1 to Vulkan while now there is a port of that pulling in SteamVR support...

    http://www.phoronix.com/scan.php?pag...uakeVR-SteamVR

  • #2
    Please be sure to post video of you actually playing with a headset.

    Don't forget to rocket jump.

    Don't forget the sick bag.

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    • #3
      When will all these amazing implementations be available via Steam?

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      • #4
        Start it with
        Code:
        LD_LIBRARY_PATH=~/.local/share/Steam/SteamApps/common/SteamVR/bin/linux64:~/.local/share/Steam/SteamApps/common/Steam
        VR/tools/bin/linux64/
        Segfaults in this line:
        https://github.com/felixrg/vkQuakeVR...uake/vr.c#L434

        Code:
        Program received signal SIGSEGV, Segmentation fault.
        0x00005555555fb7dc in VR_Init () at vr.c:434
        434             len = vr_hmd->GetStringTrackedDeviceProperty(k_unTrackedDeviceIndex_Hmd, ETrackedDeviceProperty_Prop_ManufacturerName_String, NULL, 0, &p_err);
        (gdb) print *vr_hmd
        Cannot access memory at address 0xffffffffe575c460
        edit: Also had to fix the openvr_capi.h header: https://github.com/ValveSoftware/openvr/pull/418
        Last edited by haagch; 02-27-2017, 06:52 PM.

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