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vkQuakeVR: Quake With Vulkan & SteamVR On Linux

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  • vkQuakeVR: Quake With Vulkan & SteamVR On Linux

    Phoronix: vkQuakeVR: Quake With Vulkan & SteamVR On Linux

    For many months now there has been vkQuake as a port of Quake 1 to Vulkan while now there is a port of that pulling in SteamVR support...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Please be sure to post video of you actually playing with a headset.

    Don't forget to rocket jump.

    Don't forget the sick bag.

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    • #3
      When will all these amazing implementations be available via Steam?

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      • #4
        Start it with
        Code:
        LD_LIBRARY_PATH=~/.local/share/Steam/SteamApps/common/SteamVR/bin/linux64:~/.local/share/Steam/SteamApps/common/Steam
        VR/tools/bin/linux64/
        Segfaults in this line:
        https://github.com/felixrg/vkQuakeVR...uake/vr.c#L434

        Code:
        Program received signal SIGSEGV, Segmentation fault.
        0x00005555555fb7dc in VR_Init () at vr.c:434
        434             len = vr_hmd->GetStringTrackedDeviceProperty(k_unTrackedDeviceIndex_Hmd, ETrackedDeviceProperty_Prop_ManufacturerName_String, NULL, 0, &p_err);
        (gdb) print *vr_hmd
        Cannot access memory at address 0xffffffffe575c460
        edit: Also had to fix the openvr_capi.h header: https://github.com/ValveSoftware/openvr/pull/418
        Last edited by haagch; 27 February 2017, 06:52 PM.

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