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Khronos Announces OpenXR, WebGL 2.0 Finalized & More
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Originally posted by schmidtbag View PostI don't get it, what's the difference between OpenXR and OpenVR? I understand OpenVR wasn't created or "authorized" (or whatever you want to call it) by Khronos, but was there anything wrong with it that prevents Khronos from adopting it?
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Originally posted by schmidtbag View PostIt's also developed by OSVR/Sensics.
Originally posted by schmidtbag View PostRegardless, seeing as it is actually open source, I don't see why they couldn't distribute it to Khronos.
I believe that if you take https://github.com/ValveSoftware/ope...aders/openvr.h and implement all the functions yourself (e.g. by making use of OSVR or OpenHMD) you could swap out libopenvr_api.so from game releases and use the games without SteamVR, but it looks quite involved and Valve keeps changing the API all the time, so you would always have a moving target. Also by default it compiles a static library, so if developers statically link libopenvr_api.a, you're out of luck (does LD_PRELOAD work to overwrite symbols from statically linked libraries? What if they are optimized out/inlined, etc?)
Originally posted by schmidtbag View PostIt shares the same purpose that OpenXR has (which as the article states, Valve also takes part in). The only difference is Valve dictated how OpenVR works.
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Originally posted by schmidtbag View PostIt's also developed by OSVR/Sensics. Regardless, seeing as it is actually open source, I don't see why they couldn't distribute it to Khronos. It shares the same purpose that OpenXR has (which as the article states, Valve also takes part in). The only difference is Valve dictated how OpenVR works.
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Originally posted by LinAGKar View PostOpenVR is controlled solely by valve.
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Originally posted by schmidtbag View PostI don't get it, what's the difference between OpenXR and OpenVR? I understand OpenVR wasn't created or "authorized" (or whatever you want to call it) by Khronos, but was there anything wrong with it that prevents Khronos from adopting it?
Leave a comment:
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I don't get it, what's the difference between OpenXR and OpenVR? I understand OpenVR wasn't created or "authorized" (or whatever you want to call it) by Khronos, but was there anything wrong with it that prevents Khronos from adopting it?
Leave a comment:
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Khronos Announces OpenXR, WebGL 2.0 Finalized & More
Phoronix: Khronos Announces OpenXR, WebGL 2.0 Finalized & More
The Khronos Group not only is shipping Vulkan 1.0.42 with many new extensions for this week's GDC but the embargo just expired on even more exciting announcements!..
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