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I would like to see some game dev perspectives on dx12 vs vulkan. Not the high level stuff that we always hear about how they are conceptually the same and vulkan is cross-platform etc.. But rather a practical view on ease of use, documentation, learning curve, support etc... The stuff that devs care about.
Regardless, I think it would still benefit the open source driver if it could access and see AMD's implementation.
Yeah, I think we'll all agree with that one. But, I personally believe RadV exists because those guys intuited it would be needed before AMD was ready to release code. I'm not saying they were psychic or anything like that, just that they have inside understanding and were able to tell from intuition that a Vulkan driver would be needed before AMD was ready. Which I believe AMD after the fact has delayed releasing their implementation because RadV exists.