Its like Apple deliberately hamstrings themselves in order to hamstring Linux, because if they supported Vulkan then we would likely see games/software that appear on Apple iOS also appear on Linux almost at same time... Can't have that.
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Originally posted by Delgarde View Post
To quote from the linked article:
What they're notably *not* saying is that Vulkan does have pretty good cross-platform support, and the one major platform not supporting it is Apple... the same Apple who are proposing this new API instead of just doing a web-adaptation of Vulkan.
Originally posted by carewolf View Post
Which one of those did they actually start as opposed to support, adopt and fork?
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On the desktop there's now Vulkan for Linux/Android systems, Direct3D 12 for Windows, and Metal for macOS systems
The real market for Direct3D 12 is the Xbox market, the one who don't target the Xbox market have no need for Direct3D 12.
The major platform technologies in this space are Direct3D 12 from Microsoft, Metal from Apple, and Vulkan from the Khronos Group. While these technologies have similar design concepts, unfortunately none are available across all platforms.Last edited by illwieckz; 08 February 2017, 06:44 AM.
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Originally posted by suberimakuri View PostCan't the Intel vulkan driver be ported to Mac OS? That would leave iOS no?
And of course, radeons (used in Macs alongside Intel) also have multiple Vulkan implementations.
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Originally posted by Delgarde View PostWhat they're notably *not* saying is that Vulkan does have pretty good cross-platform support, and the one major platform not supporting it is Apple... the same Apple who are proposing this new API instead of just doing a web-adaptation of Vulkan.
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Originally posted by nemequ View Post
I know LLVM was a University of Illinois project, and WebKit is a fork of KHTML, but who is to blame for OpenCL? Wikipedia says Apple started OpenCL (https://en.wikipedia.org/wiki/OpenCL#History), though that's hardly irrefutable evidence…
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Originally posted by computerquip View Post
I actually hadn't heard of that. I thought Khronos created the standard (which according to that, they finalized it into OpenCL 1.0 outside of Apple). I'm having issues finding a citation for Apple being the founder of OpenCL. I suppose the fact that they hold trademark rights is more than enough though.
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Originally posted by middydid apple ever give a valid, logical reason why they ditched vulkan and created their own in house metal api?
Then metal, with all its developer resources committed to it, had already been around for like two years by the time Vulkan came out so they decided to keep it after the significant investment it represented. Why they're refusing to support Vulkan entirely though I couldn't tell you.
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