Originally posted by Ancurio
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NVIDIA Quietly Updates Vulkan Driver Beta, New Vulkan Extensions
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Originally posted by Geopirate View Post
Good drivers are needed to develop a game, much less release it. Who wants to release a game with a Vulkan back end that is a mess because of drivers?
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Originally posted by bug77 View Post
Wasn't the selling point of Vulkan that the driver remains just a thin layer between hardware and applications and the apps get the freedom to use the hardware in the most efficient way?
IMO the 1.0 version was more of an open beta than a finalized spec. There are only a couple games with it so they are getting the user feedback that was lacking while they developed it. I really feel like they are rushing to play catch up with DX12 before that dominates the market the way DX11 has. I think things will settle in on the driver side once AMD get's their restructuring done and they hammer out whatever is supposed to replace GDM.
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Originally posted by yzsolt View Post
These display/swapchain extensions are for windowing system independent swapchain creation (e.g. for headless rendering, or a Wayland compositor - the latter is why I'm pretty excited about it). The Win32/Xlib/Xcb/Wayland-specific ones were part of Vulkan since the beginning.
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