Originally posted by theriddick
View Post
Announcement
Collapse
No announcement yet.
OpenGL Overload: Implementing OpenGL Over Vulkan
Collapse
X
-
-
Originally posted by funfunctor View PostWhat a complete wast of time. DX12 on top of Vulkan as a library sounds far more doable and pragmatic. OGL on top of Vulkan, ridiculous.
Comment
-
Originally posted by mike4 View Post
No for companies wanting extra Vulkan speed without changing their opengl code to vulkan. Flightgear, xplane and alike could all benefit from better FPS.
- Likes 2
Comment
-
Of course it is useful. It has the potential to become a baseline OpenGL that works everywhere (where Vulkan is available, at least). Instead of having to rely on the vagaries of specific graphics card manufacturers, OpenGL users can simply target this implementation. Moreover, it potentially opens the road to new GPU manufacturers: instead of having to not only design a GPU, but also write a huge OpenGL driver, a Vulkan driver would be sufficient to also immediately support OpenGL.
Of course that all depends on this implementation being good enough...
- Likes 6
Comment
-
Originally posted by theriddick View PostBut I guess there are other issues in that regard since DirectX is a FULL suite and not just a graphics API...
- Likes 2
Comment
-
-
Originally posted by funfunctor View PostWhat a complete wast of time. DX12 on top of Vulkan as a library sounds far more doable and pragmatic. OGL on top of Vulkan, ridiculous.
Christophe Riccio already being an expert in OpenGL, I suspect this is also about learning Vulkan by actually doing something with it (and not about learning something about DX12). If the project is of use later for somebody, all the better...
- Likes 1
Comment
-
Originally posted by DebianLinuxero View PostIt reminds me the times of 3dfx and glide.
The OpenGL implementation of Voodoo cards was a layer on top of glide. On both Windows and Linux.
Comment
Comment