Doesn't sound useful to me. OpenGL is already cross platform, drivers are already close to be 4.5 compliant, and OpenGL development seems to be slowing down so we don't expect much future improvement to it anyway. The amount of work to re-implement it seems more than that amount of work needed to fix the shortcoming of the drivers and add whatever new features that might be coming.
A better project to work on is to implement DX11 or DX12 using Vulkan.
A better project to work on is to implement DX11 or DX12 using Vulkan.
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