...and vulkan+Talos is faster on verde chip, they call this "semi interesting" but i agree with haagch this is amazing
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Dota 2 Radeon OpenGL vs. Vulkan Performance With Mesa Git, Linux 4.9-rc1
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Originally posted by hansg View PostWasn't Vulkan supposed to be faster than OpenGL? Running at half the frame rate does not do much to recommend it...
Here it is WIP opensource implementation, so all pieces of the puzzle are probably not there yet
Vulkan is fine as multithread is for free, together with that adventage and if game utilize let say async compute, then voila... so, on proper VK render game done but also on proper drivers, it should go even above DX11
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I cant understand why everyone is testing DX11 vs DX12 or OpenGL vs Vulkan on i7-4790K with extreme resolutions!
The main advantage of DX12 and Vulkan is the less CPU overhead. And still everyone is trying to benchmark with GPU bottleneck scenarios.
I have an outdated phenom X4 @ 3.8GHz and switching for example from DX11 to DX12 on Tomb Raider I was able to see fantastic difference in FPS..
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Unfortunately I have an nvidia gtx 970 that works well but vulkan and DX12 are not a friend of this GPU. I would like if it was possible to make some test with unity labs vulkan because there is no where to download it.
In addition I remember that at the beginning of the year mentioned that can have a benchmark vulkan for June or July that step?.
Benchmark unigine vulkan?. If someone knows something great!
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Originally posted by verde View PostI cant understand why everyone is testing DX11 vs DX12 or OpenGL vs Vulkan on i7-4790K with extreme resolutions!
The main advantage of DX12 and Vulkan is the less CPU overhead. And still everyone is trying to benchmark with GPU bottleneck scenarios.
I have an outdated phenom X4 @ 3.8GHz and switching for example from DX11 to DX12 on Tomb Raider I was able to see fantastic difference in FPS..
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