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The RADV Radeon Vulkan Linux Driver Continues Picking Up Features

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  • #11
    Originally posted by Ancurio View Post

    But that's with the OpenGL backend, right? If Dota2 completely hands of all window management to SDL2, then yeah that would work with a version compiled with Wayland support, since SDL also takes care of setting up the GL context (which is outside the GL API). In Vulkan however, rendering API<->windowing is inside the API, so an app can't just let an outer layer take care of it as easily (it's still possible, but I don't think SDL has any code for that now).
    I don't know. You should maybe ask that on the bug i linked, Drew or Dan from Valve probably know better.

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