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Testing The Open-Source "RADV" Radeon Vulkan Driver vs. AMDGPU-PRO

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    shmerl
    Senior Member

  • shmerl
    replied
    What's the reason for using NIR, instead of translating SPIR-V directly into lower representations?

    Leave a comment:

  • jrch2k8
    Senior Member

  • jrch2k8
    replied
    Holy shit i expected it to be way less than this, Holy Moly AMDGPU-PRO took a beating this week.

    So basically they work a bit on hardware and Texture Upload bandwith(my guess why it tank on 4k), pass the remaining conformance tests and Voila!!!

    now AMD would just need to release their OpenCL stack or focus hard on OpenCL 2.0 on clover.

    AMD FOSS team and RADV team, thank you very frakking much, Amazing Amazing work.

    All hats off people we got badasses over here

    Leave a comment:

  • phoronix
    Administrator

  • Testing The Open-Source "RADV" Radeon Vulkan Driver vs. AMDGPU-PRO

    Phoronix: Testing The Open-Source "RADV" Radeon Vulkan Driver vs. AMDGPU-PRO

    With word coming out last week that the RADV open-source Vulkan driver can now render Dota 2 correctly, I've been running some tests the past few days of this RADV Vulkan driver compared to AMD's official (but currently closed-source) Vulkan driver bundled with the AMDGPU-PRO Vulkan driver.

    http://www.phoronix.com/vr.php?view=23490
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