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Testing The Open-Source "RADV" Radeon Vulkan Driver vs. AMDGPU-PRO

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  • #71
    Originally posted by bridgman View Post

    We have opened specifications for consumer PC GPUs, but we also have an active semi-custom business as well.
    Last I checked all 3 major game consoles (Wii U, PS4, XB1) are using ATI GPUs of various sorts so I assume that's part of the "custom" business being talked about

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    • #72
      Also I suspect given the fast progress being made on RADV, the best way forward would be for the AND guys (perhaps with some input from the RADV developers) to figure out which bits of code would be the most useful in terms of making RADV complete and focus on getting the legal reviews (and any changes/work necessary to pass those reviews) happening for those bits of code rather than the other bits that RADV has already covered (or can easily do without AMD help)

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      • #73
        Maybe AMD could simply put some of the people who worked on the closed source vulkan driver to work on radv, even if only part time. The experience could be helpful.

        Anyway, for me the important thing to fix right now would be the GPU hangs on polaris. I still haven't bisected and if nobody does it soon, I probably have to do it...

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