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CryENGINE Is Planning To Deliver Its Vulkan Support In About Two Months
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Originally posted by Master5000 View PostCrytek is bankrupt. Nothing coming from them. Only unreal standing. Valve has imploded and id is no longer open sourcing their engines.
* I tried to find evidence that Valve has imploded, but it seems it has not. Valve still has many, many open positions (something you're reluctant to publish if you are in financial trouble). And Valve has a very, very strong income from Steam games (Steam being the de-facto deployement service for games).
* Id used to open-source their engine as long as Carmack was working at Id. We had a good time reading his source code, and many games were created using his work. But he no longer works at Id, which has been acquired by Zenimax / Bethesda Softwork. Now, I think BS is pretty solid, and the future of Id Software seems bright (for the moment).
* unreal is standing ? The Unreal Engine is still going strong, but their royalty-based model is suffering from the concurrence of Unity (no royalty) and Crytek (no royalty). More and more games are using Unity or the CryEngine, and less and less games are using the Unreal Engine (see data here: http://thenextweb.com/insider/2016/0...try-right-now/). So far, yes, Unreal (Epic) is standing. But they are hardly the only player in town.
* I'm not sure that the game industry is limited to the companies you cited. And your comment is quite hard to understand. Besides spreading falsehood, what's your point?
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Originally posted by LeJimster View Postthere are lots of games on Linux now, but very few are the most popular AAA titles
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Originally posted by pal666 View Post
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I'm not sure this will have any affect on Star Citizen, it seems they've branched far from the stock CryEngine. Luckily it also seems like they're going to have a Vulkan renderer of their own, even if it's unrelated to Crytek's, as they've talked about it multiple times in the last 6 months.
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Originally posted by Master5000 View PostWhat has valve exactly done lately? They haven't been a game company for a long time. That's what I meant by imploded.
So yeah, most of the content they still make is for them.
The trouble with today's game engines is that they are marketing it towards indies, but the engines themselves are created to be used by big teams.
While big companies that already have and develop their own crappy and unstable shit engines (oh, hi bethesda, hi Egosoft) are wildly unlikely to just drop their shit engines and adopt a modern non-shit engine from outside.
Back in the day things were simpler and it was easier for everybody.
FYI, back then they didn't have any of the tools or infrastructure or languages or learned lessons we have now, it was still damn hard and risky.
Hell Doom has about 30-40k LOC. Unreal Engine last time I checked had 3.5 millions LOC. It's total madness.
It's like you compare DOS with Windows 7 and later. So different that it makes no sense.
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Originally posted by SaucyJack View Post
Aimed? No. Funny story behind that actually. CIG had a fully working linux client in the early days of Arena Commander but cryteks opengl renderer was such shit they couldn't release it. Their code base/engine is still ready for linux, they just need to pop in a renderer that actually works well.
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