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Quake 1 Ported To Run On Vulkan

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  • #31
    You guys are hilarious. Like quoting "some guy" (Carmack) from '96 speaking about DirectX. After the release of Windows 95. WTF. That's most certainly some current information about the graphical API space mate.

    I still fail to see how Vulkan/OpenGL is interesting as a "multiplatform" engine. Like seriously, what do you gain if you aim for Vulkan? Linux. That's a 1% market. It's simply not a justifiable decision from a business standpoint. The big AAA gaming platforms are Windows, OSX, PlayStation and Xbox. NONE of those have Vulkan as the main API. You have DX12, Metal, libGCM and semi-DX12. Have you noticed the lack of Vulkan? It's not rocket surgery, guys.

    Like yeah, you can say there's mobile. It is there indeed. Except you release completely different types of games on mobile than on the PC so it won't a "multiplatform" game by any means. So again, this is a completely pointless argument. The only reason why Vulkan exists is that Gaben's scared sh*tless of the Windows Store killing his precious Steam babychild and so he's trying to "revolutionize" Linux as a gaming platform - with minuscule success so far.

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    • #32
      Originally posted by anarki2 View Post
      I still fail to see how Vulkan/OpenGL is interesting as a "multiplatform" engine. Like seriously, what do you gain if you aim for Vulkan?
      No wait a sec, is DX12 multiplatform? No. It's not even in win8 or win7 (win7 still has 50% of Windows share, btw).
      If you want multiplatform you need to talk about APIs that are, so yeah, that's OpenGL or Vulkan.

      The big AAA gaming platforms are Windows, OSX, PlayStation and Xbox.
      OSX? A "big AAA gaming platform"?
      That said, there are non-AAA games that still have relevant market, if taken together. And these usually are multiplatform as they use Unity or other multiplatform game engines.
      Considering how total shit is the average AAA game, it's not even a major loss imho, but YMMV.

      It's not rocket surgery, guys.
      rocket SCIENCE. That's the term you were looking for.

      Like yeah, you can say there's mobile. It is there indeed. Except you release completely different types of games on mobile than on the PC so it won't a "multiplatform" game by any means.
      And let's not go into the crappyness of the average mobile driver.

      So again, this is a completely pointless argument.
      FYI, you're the only one making such arguments in this thread.

      The only reason why Vulkan exists is that Gaben's scared sh*tless of the Windows Store killing his precious Steam babychild and so he's trying to "revolutionize" Linux as a gaming platform - with minuscule success so far.
      Yeah, right. Because Windows Store and Win8 in general weren't turds and very easy to spot as such.

      Gaben is scared shitless by an eventual Windows demise, which by now it isn't even so weird to think about, since Win8 failed, and win10 also failed to gather momentum in a time period where PCs last a long time.

      And not "demise" in the sense that it will be overtaken by Linux (not realistic in any sense of the word), but demise in the sense that MS crapifies it in vane attempts to cash on the sinking ship before leaving it on life support indefinitely while all gaming moves to consoles and whatever else.

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      • #33
        Originally posted by starshipeleven View Post
        No wait a sec, is DX12 multiplatform? No. It's not even in win8 or win7 (win7 still has 50% of Windows share, btw).
        If you want multiplatform you need to talk about APIs that are, so yeah, that's OpenGL or Vulkan.
        ...
        ...
        ...
        You REALLY don't get it, do you? Let me spell it out: no one gives a rats @ss about multiplatform. Why is that SO hard about to comprehend?

        The only people who care about multiplatform are the ones on irrelevant platforms. Desktop Linux is one of those. You wouldn't be so b*tthurt about "singleplatform" if 90% of desktop computers ran Linux, would you.

        And yes, even mediocre OSX is still MILES ahead as a gaming platform than Linux. Or UWP, for that matter.

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        • #34
          Originally posted by anarki2 View Post

          You REALLY don't get it, do you? Let me spell it out: no one gives a rats @ss about multiplatform. Why is that SO hard about to comprehend?

          The only people who care about multiplatform are the ones on irrelevant platforms. Desktop Linux is one of those. You wouldn't be so b*tthurt about "singleplatform" if 90% of desktop computers ran Linux, would you.

          And yes, even mediocre OSX is still MILES ahead as a gaming platform than Linux. Or UWP, for that matter.
          Wow are you out of touch!

          Just going to ignore the entire smart phone and tablet space? In that you have Apple's Metal, OpenGL, or Vulkan.

          The smart phone portable gaming market is bigger than desktop PCs.

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          • #35
            Originally posted by anarki2 View Post

            You REALLY don't get it, do you? Let me spell it out: no one gives a rats @ss about multiplatform. Why is that SO hard about to comprehend?
            Developers definitely care about Windows 7 support. And engine developers care a lot about supporting mobile, even if most devs will pick either mobile or desktop and stick with one side.

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            • #36
              Originally posted by anarki2 View Post
              You REALLY don't get it, do you?
              You started a post with "I still fail to see how Vulkan/OpenGL is interesting as a "multiplatform" engine. "

              In English it's not the same as saying "none cares about multiplatform". Please learn to write.

              no one gives a rats @ss about multiplatform.
              AAA titles (console ports mostly) != everyone. Now please go home citizen.

              You wouldn't be so b*tthurt about "singleplatform" if 90% of desktop computers ran Linux, would you.
              I'm not butthurt. I game on windows, on a dedicated PC.

              And yes, even mediocre OSX is still MILES ahead as a gaming platform than Linux. Or UWP, for that matter.
              OSX is not a gaming platform, period. Making comparisons with another non-gaming platform does not make it a gaming platform.

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              • #37
                Update: the project has seen its first release:

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