Welcome surprise for the lower CPU utilization. If it stays that low after some optimization, it's a win just on the electricity bill.
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NVIDIA vs. AMD OpenGL & Vulkan Benchmarks With Valve's Dota 2
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Maybe the 980 Ti is the one that is "misbehaving", not all the others. It is better of course, but not that much better, especially compared to the 980. (We can see almost 200% performance.) I suggest running image quality tests too, if PTS can do it. This is all too fishy. Seeing Windows Direct3D results right next to these one could also be interesting.
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Originally posted by eydee View PostMaybe the 980 Ti is the one that is "misbehaving", not all the others. It is better of course, but not that much better, especially compared to the 980. (We can see almost 200% performance.) I suggest running image quality tests too, if PTS can do it. This is all too fishy. Seeing Windows Direct3D results right next to these one could also be interesting.
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Seems people here really aren't paying attention... Did you not read the page regarding CPU usage? Sure, he's using a high resolution, but Vulkan is already proving it's worth. The drop in CPU usage, even at 4K, is hugely significant. If you have a 1080p display and any of the GPUs that were tested, you don't need Vulkan.
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Awesome to see some Vulkan tests I am pretty sure that Valve will be further optimising their game and learning lots about how to implement a Vulkan engine.
As for those that are complaining about "invalid tests" - STFU and quit your whining and whinging. Vulkan is supposed to help when CPU bound, but NOT regress otherwise.
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Also - as a second thought. Since Vulkan renderers are multithreaded, and CPU overhead is lower - I wonder if the CPU governor has a bit more to play?
I might be blind but I could not see anything in the article about which CPU governor was used. It would be interesting to how different power states affect the game.
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Originally posted by slacka View PostWhy are you benchmarking a new API whose primary purpose is to reduce CPU at 4K? All you are doing is measuring fill-rate and ensuring that the app is 100% GPU bound and CPU sitting mostly idle. If you actually want to see how Vulkan improves over OpenGL, you need to benchmark at much lower resolutions.
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Originally posted by schmidtbag View PostSeems people here really aren't paying attention... Did you not read the page regarding CPU usage? Sure, he's using a high resolution, but Vulkan is already proving it's worth. The drop in CPU usage, even at 4K, is hugely significant. If you have a 1080p display and any of the GPUs that were tested, you don't need Vulkan.
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