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Khronos Publishes SPIRV-Cross: Converting SPIR-V To Other Shader Languages, C++

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  • Khronos Publishes SPIRV-Cross: Converting SPIR-V To Other Shader Languages, C++

    Phoronix: Khronos Publishes SPIRV-Cross: Converting SPIR-V To Other Shader Languages, C++

    The Khronos Group this morning opened up the public source access as to their new SPIRV-Cross project, an open-source project for converting the SPIR-V intermediate representation used by Vulkan and OpenCL 2.1+ back into GLSL, C++, and other higher-level languages...

    http://www.phoronix.com/scan.php?pag...os-SPIRV-Cross

  • #2
    It would be nice if the reverse transformations were present to make a complete package.
    Having both OpenGL GLSL to SPIRV and back could be very interesting.
    You could do roundtrip conversion tests too!

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