According to ars technica the gap between DX11 and OpenGL in Talos is in favour of DX11 where in phoronix's bench OpenGL is leading. Unless I'm missing something, something must be really wrong here.
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Some Early Windows 10 vs. Ubuntu Linux Vulkan Tests With NVIDIA Graphics
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Originally posted by godlike_panos View PostAccording to ars technica the gap between DX11 and OpenGL in Talos is in favour of DX11 where in phoronix's bench OpenGL is leading. Unless I'm missing something, something must be really wrong here.
http://arstechnica.com/gaming/2016/0...rk-to-be-done/
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The very first test surprised me the most. On my AMD card, opengl runs literally at 50% frame rate compared to d3d11, even under windows. (Linux opengl performance is the same as windows opengl performance.) This tells a lot about the generic, platform independent state of the AMD opengl drivers. Previously I thought it's just the renderer being slower.
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Originally posted by triangle View PostI was not expecting Vulkan performance to be less than DX11 on Windows.
Is DX12 worse than DX11 also?
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Originally posted by SpyroRyder View Post
The vulkan renderer wouldn't yet be as optimized as either the DX or OGL renderers. Also, by their own admission, their game's rendering model doesn't quite fit that well into the way that Vulkan does things, it just isn't multi threaded in the right way
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Seems the Linux OpenGL and Vulkan performance are comparable, but on Windows the Vulkan performance is significantly worse. That is probably a the issue, but also an indication of something being wrong. Vulkan often will not improve much, and even be slightly slower with NVidia drivers, but it shouldn't be significantly slower.
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