Announcement

Collapse
No announcement yet.

Early OpenGL vs. Vulkan Linux Benchmarks With Talos Principle

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    As always, the adage applies here: make it run, make it right, make it fast.

    We're halfway between steps 1 and 2

    Comment


    • #22
      Michael

      If you want to try something else to test, RetroArch has support for Vulkan already. It works with Intel's drivers, albeit with some menu bugs. They have also a libretro core that is specifically made for Vulkan.

      Comment


      • #23
        My own short test i7-3770S, 4 GB RAM, 1080p, GTX 650 Ti 1 GB VRAM, Nvidia 355.00.27, settings: ultra, medium (modified to 2.1 mpx), medium, high.

        Vulkan (64 bit): 45.8-46.9
        OpenGL (64 bit): 61.6

        Michael

        Waiting for the profile. Btw. I packaged 355.00.27 with the SteamOS packaging, seems to work.
        Last edited by Kano; 19 February 2016, 06:21 PM.

        Comment


        • #24
          Originally posted by gouchi View Post
          Michael

          If you want to try something else to test, RetroArch has support for Vulkan already. It works with Intel's drivers, albeit with some menu bugs. They have also a libretro core that is specifically made for Vulkan.
          But does if have an auto benchmark friendly mode?
          Michael Larabel
          http://www.michaellarabel.com/

          Comment


          • #25
            So far its looks like everyone is doing Intel benchmarks, but wasn't one of the big sells of Vulkan/Mantle to level the playing field between AMD's weak IPC vs Intel? Just wondering what things look like on say an FX-8350 or something.

            Comment


            • #26
              Originally posted by Michael View Post

              But does if have an auto benchmark friendly mode?
              You can launch it using the command line.

              Comment


              • #27
                Originally posted by gouchi View Post

                You can launch it using the command line.
                You can launch from the CLI but I don't see anything there about replaying any automated test case, exiting gracefully, and any performance monitoring metrics.
                Michael Larabel
                http://www.michaellarabel.com/

                Comment


                • #28
                  Originally posted by smitty3268 View Post
                  That's really bizarre that Vulkan performance is faster than GL on windows but slower on Linux. The NVidia drivers are generally performing about the same on both.

                  It sounds to me like the NVidia Vulkan performance on Linux just isn't as good right now, for whatever reason. Unless someone can show that the GL performance is better under linux on this game, which seems doubtful.
                  Let remind the issue is the game engine itself which uses Vulkan as wrapper. Talos Principle is not yet optimized to fully use Vulkan features including multithreading. What the benchmark is measuring is only a port, it shows that Vulkan is functional.

                  Comment


                  • #29
                    Originally posted by Michael View Post

                    You can launch from the CLI but I don't see anything there about replaying any automated test case, exiting gracefully, and any performance monitoring metrics.
                    Just press Esc to exit.

                    Performance monitoring, you can display fps (fps_show = "true") and also add performance counters (perfcnt_enable = "true") in the configuration file.

                    For automated test case, there is "demo" core using opengl 4.3.

                    Comment


                    • #30
                      Vulkan:
                      Duration: 184.7 seconds (15544 frames)
                      Average: 84.2 FPS (88.6 w/o extremes)
                      Extremes: 783.7 max, 28.2 min
                      Sections: AI=5%, physics=1%, sound=1%, scene=49%, shadows=13%, misc=31%
                      Highs: 2475 in 8.5 seconds (291.7 FPS)
                      Lows: 2352 in 55.3 seconds (42.5 FPS)
                      30-60 FPS: 19%
                      > 60 FPS: 81%

                      OpenGL:
                      Duration: 184.5 seconds (16869 frames)
                      Average: 91.4 FPS (96.6 w/o extremes)
                      Extremes: 880.3 max, 35.3 min
                      Sections: AI=5%, physics=1%, sound=1%, scene=77%, shadows=12%, misc=4%
                      Highs: 1441 in 9.3 seconds (155.3 FPS)
                      Lows: 2251 in 38.8 seconds (58.0 FPS)
                      30-60 FPS: 6%
                      > 60 FPS: 94%

                      Last edited by philips; 19 February 2016, 09:18 PM.

                      Comment

                      Working...
                      X