Announcement

Collapse
No announcement yet.

The Official Vulkan Programming Guide Book Is Up For Pre-Order

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    I think even if developers are discouraged from making ports/games for Linux, they will still see Vulkan as the better API option for compatibility wise for other platforms. Mac/Xbone/PS4 etc... Really the only concern is companies BANNING Vulkan from their OS, such as Mac which claim their metal API will be the only one allowed (but I'm sure Metal is basically a copy paste of vulkan anyway so no major port headache there).

    Comment


    • #22
      Originally posted by theriddick View Post
      I think even if developers are discouraged from making ports/games for Linux, they will still see Vulkan as the better API option for compatibility wise for other platforms. Mac/Xbone/PS4 etc... Really the only concern is companies BANNING Vulkan from their OS, such as Mac which claim their metal API will be the only one allowed (but I'm sure Metal is basically a copy paste of vulkan anyway so no major port headache there).
      AFAIK, XB1 is DirectX only as well.

      At least for Mac there is Molten/MetalGL (and soon MetalVK, which would allow devs to run their Vulkan codebase on iOS/OS X unchanged).

      Molten includes MoltenVK, an implementation of Vulkan on iOS and macOS, plus MoltenGL, a faster implementation of OpenGL ES 2.0 on iOS and macOS.
      Last edited by unixfan2001; 15 February 2016, 03:03 AM.

      Comment


      • #23
        XB1 could run vulkan no problems. The issue is with MS being dicks and locking in DX12 only

        Comment

        Working...
        X