Yeah, I agree with the general sentiment in this thread. Mantle may have started out as AMD's attempt to develop their own API, but that's not what happened and the end result is much better than it would have been otherwise. Personally, I honestly don't think DX12 would have been what it is (low level, resources not features) if Mantle hadn't set the precedent first.
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Originally posted by duby229 View PostYeah, I agree with the general sentiment in this thread. Mantle may have started out as AMD's attempt to develop their own API, but that's not what happened and the end result is much better than it would have been otherwise. Personally, I honestly don't think DX12 would have been what it is (low level, resources not features) if Mantle hadn't set the precedent first.
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Originally posted by bridgman View Post
Remember that after we offered Mantle as the basis for Vulkan we started telling developers to use Vulkan or DX12 rather than Mantle...
APIs like Mantle / Vulkan / DX12 don't use or need Crossfire/SLI-type functionality because they expose multiple GPUs directly to the application or game engine. That's actually one of the key attractions, since modern games are not working so well with "invisible" multi-GPU support.
The big investment in Mantle happened years earlier. Agree that the transition to something like Vulkan or current DX12 would probably have happened eventually even without Mantle, but having it happen sooner is worth the investment.
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@bridgman
It is good to see that Mantle could be used as inspiration for Vulkan, but I am really waiting for benchmarks. DX12 tests seem to run well with AMD cards. OpenGL is definitely too slow for many games compared to Nvidia. The main problem is however that you need new Vulkan ports, but for most Linux games powered by Unity this should not be a huge problem. But there is no Unity based game in PTS I think.
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Originally posted by bridgman View PostThe big investment in Mantle happened years earlier. Agree that the transition to something like Vulkan or current DX12 would probably have happened eventually even without Mantle, but having it happen sooner is worth the investment.
Technicalities aside, it's still disastrous (from a PR PoV) for end user to be sold such a short-lived technology.
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Originally posted by smitty3268 View Post
DX12 was going nowhere until Mantle came out. Then suddenly it all came together as a new low-level API that was heavily based on Mant.... Oops, I mean the console API's.
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Originally posted by duby229 View Post
Sure the consoles did it first, And a long time ago too. Long before Mantle or even DX10. There has been several DX versions that could have been influenced by console API's, but I personally think it was Mantle that set the precedent on PC's. If Mantle didn't come out when it did I believe DX12 would be much different.
Without Mantle, neither of those API's would have been created.
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