Originally posted by Michael
View Post
How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine
Collapse
X
-
Originally posted by sobkas View PostI really wish that SPIR-V would replace NIR, TGSI and probably LLVM IR, it would allow mesa to use work done to improve it and be friendlier to devs that have only to learn SPIR-V not some niche languages(devs that are willing to hack on mesa)
TGSI could very well be replaced, given that it served a similar purpose anyway. LLVM, I can't say.
Comment
-
-
Originally posted by valeriodean View PostTo be honest, I'm more interested to read news about AMDGPU kernel driver than other. Shouldn't it be ready to show itself in the LKML for the end of 2014 - first month 2015? What's the progress actually?
Thanks.
Originally posted by bridgman View PostRegarding amdgpu, it's probably obvious but it's going through the usual IP review/approval exercises so as usual you'll probably see it within 30 minutes of agd5f receiving final approval. It's a fairly big slug of IP (new HW generation etc..) so not a trivial exercise.
Comment
-
-
Originally posted by bridgman View PostSeriously, given the way things worked out what good would have come from releasing a Linux Mantle driver ? None of the game devs would have ported their games to Linux on Mantle knowing that Vulkan was coming. Companies don't really have feelings to hurt, but if they did then calling the decision not to implement a Linux Mantle driver under the circumstances "bulllshit lazy" (or even "bullshit lazy") would be both unfair and insulting.
Remember that the goal of Mantle was to change the direction of development environments, not to push an AMD-centric graphics API standard.
Implementing one Mantle driver probably wouldn't have been that much work, but Mantle was a moving target right until the end and maintaining two evolving drivers would have meant a lot of wasted effort. By the time the API stabilized enough to be the easy development effort you imagine, Vulkan was on the way.
Just for once, could you (and I mean "you all", not just nightmarex and asdfblah) please stop assuming that every decision a company makes is driven by stupidity or ignorance ?
Comment
-
-
Originally posted by curaga View PostWhat a letdown. Michael, your tease promised something more, this was Captain Obvious-tier news.Michael Larabel
https://www.michaellarabel.com/
Comment
-
-
I wonder if vulkan and its new shader representation can be used for doing cross-GPU hardware decoding : I am still experiencing hangs when using hardware decoding on my 6870 with open source drivers (And I am not talking about UE4 titles).
I can't wait for some vulkan demos to run on my PC !
Comment
-
-
Originally posted by M@yeulC View PostI wonder if vulkan and its new shader representation can be used for doing cross-GPU hardware decoding : I am still experiencing hangs when using hardware decoding on my 6870 with open source drivers (And I am not talking about UE4 titles).
I can't wait for some vulkan demos to run on my PC !
Comment
-
-
Originally posted by SXX View PostOriginally posted by valeriodean View PostTo be honest, I'm more interested to read news about AMDGPU kernel driver than other. Shouldn't it be ready to show itself in the LKML for the end of 2014 - first month 2015? What's the progress actually?
Thanks.Originally posted by bridgman View PostRegarding amdgpu, it's probably obvious but it's going through the usual IP review/approval exercises so as usual you'll probably see it within 30 minutes of agd5f receiving final approval. It's a fairly big slug of IP (new HW generation etc..) so not a trivial exercise.
Originally posted by bridgman View PostPretty sure I have provided tentative ETAs a couple of times already, but let me do it again.
We are trying to get the code out in time to make the 3.21 merge window if possible. Not sure if we will make it though.
Comment
-
-
Originally posted by dragorth View PostTo be clear, you don't know whether they have or not. The only thing you know for sure is that they haven't released any support for Mantle on Linux. It should also be noted that NO vendor has released Vulkan drivers, as Vulkan's spec has not been nailed down. So, docking AMD for that is rather heavy handed.
Now, AMD has working drivers for Mantle on Windows. This code should be able to transition relatively easily to become Vulkan. Putting AMD in the position of having the most tested driver for working games in the market. They promised Linux drivers when Mantle was released. So, internally they were working on it. I don't know why they didn't release it, and I won't speculate. They did release Mantle as an open spec, in the form of Vulkan, so they made good on that promise. There would be no Vulkan this fast without the work AMD did on Mantle.
We can speculate that they will have well implemented drivers for Vulkan on day one, at least in Beta, thanks to their leg up on their already existing work. We will see if that is the case when Vulkan is released.
Day one support would be nice and it might be possible but it doesn't really matter, i rather see openGL catching up first.
Comment
-
Comment