Originally posted by 89c51
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How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine
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Originally posted by kenjitamura View PostRadeon 5000+ series, Nvidia GeForce 400+ series, Intel Ivy Bridge IGP+(?) I think will all be able to use Vulkan. If the card supports OpenGL 4.2 or higher I think it's guaranteed to support Vulkan on the Desktop side. On the mobile side the graphics need OpenGL ES 3.1+
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Originally posted by 89c51 View PostThanks. So probably my 6850 supports it.
According to wikipedia, the 6xxx series supports OpenGL 4.3, but it's 4.1 according to AMD website. And looking at my computer, seems it has OpenGL 4.4. I don't know what to believe.
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Originally posted by AndyChow View PostI sure hope, I have a 6850 also. But depending on the source I doubt it. Everything I've read says it's GCN cards only.
According to wikipedia, the 6xxx series supports OpenGL 4.3, but it's 4.1 according to AMD website. And looking at my computer, seems it has OpenGL 4.4. I don't know what to believe.
While nice to have i don't believe that DEs will adopt it immediately. I don't care about games -and probably won't care until steam releases a 64 only client- TBH i would prefer other stuff to be fixed before Vulkan for my card (ie. HW acceleration is a bit of a PITA).
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Originally posted by AndyChow View PostI sure hope, I have a 6850 also. But depending on the source I doubt it. Everything I've read says it's GCN cards only.
According to wikipedia, the 6xxx series supports OpenGL 4.3, but it's 4.1 according to AMD website. And looking at my computer, seems it has OpenGL 4.4. I don't know what to believe.
I have the same with my Intel GMA 3150. Officially, it only supports OpenGL 1.3/1.4 but thanks to a new Mesa release, I can also use features from OpenGL 2.1 but those features are very very slow.
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