Originally posted by qarium
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Wow! Microsoft DirectX Adopting SPIR-V Moving Forward
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Originally posted by qarium View Post
if you see the lastest marketshare numbers against playstation 5 and 5 pro then you see that xbox no longer has any relevant marketshares left.
and this was the only reason for game engine developers to also support directX... microsoft lost the battle.
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Originally posted by Quackdoc View Post
I have seen no such marketshare numbers that suggest this
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Originally posted by Artim View PostQuarium is just confusing momentary sales number with actual user market share.
What you are referring to is installed base (share of products that are in use by customers).
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Originally posted by chithanh View PostNo, you are using the term incorrectly. Market share is defined as percentage of sales in a given time period.
What you are referring to is installed base (share of products that are in use by customers).
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Originally posted by chithanh View PostNo, you are using the term incorrectly. Market share is defined as percentage of sales in a given time period.
What you are referring to is installed base (share of products that are in use by customers).Phantom circuit Sequence Reducer Dyslexia
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Originally posted by Artim View PostOnly from the viewpoint of the hardware vendors. But they are irrelevant in this discussion. This is about DirectX and consequently about game developers using it or not. So their market is the actual users, not sales numbers. As in how many people can be their user base if the support e.g. both DirectX and GNM/GNMX vs dropping DirectX and thus losing the whole XBox user base. And like I said, sales numbers are only an indicator to them how their market may change in the future, but not the relevant number in this discussion. The "installed base" for them is how many of the XBox/PS5/whatever user base is actually installing their game. With 63 % market share for the XBox, it can still happen that pretty much nobody actually plays it on the XBox.Phantom circuit Sequence Reducer Dyslexia
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Originally posted by Artim View PostOnly from the viewpoint of the hardware vendors. But they are irrelevant in this discussion. This is about DirectX and consequently about game developers using it or not. So their market is the actual users, not sales numbers.
You have to use the precise terms and don't confuse them, or else people will have a hard time making sense of your posts.
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Originally posted by chithanh View PostThe relevant market figure for them is not number of users, but how much these users are willing to buy, also known as Total Addressable Market (TAM). Again that is talking about sales, not owners.
You have to use the precise terms and don't confuse them, or else people will have a hard time making sense of your posts.
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